What Should the Reward Be? Now Your Partner Can Just Tell You
Every reward system runs into the same wall eventually. You set up the quests, you pick the rewards, and a few weeks in you notice your partner isn't really chasing any of them. Not because the system is broken — because the rewards are things you thought sounded good.
It's a strange blind spot. You can know someone for years and still be wrong about what they'd trade an afternoon of chores for. You put "Movie Pick Power" on the list. What they actually wanted was for you to take trash duty for a week.
DailyQuest 2.9.0 fixes this in the most obvious way possible: your partner can now ask.
Why Guessing Goes Wrong
In DailyQuest, one person creates the quests and the rewards, and the other completes them to earn points. That split works well for the task side — someone has to own the list, and it's usually the person already tracking what needs doing.
For rewards, the same split quietly backfires. The person setting the prizes is the person who won't be redeeming them. So the reward list ends up reflecting one person's idea of a treat, and the other person is left working toward things they're lukewarm about.
The tell is usually points piling up unspent. If your partner has a healthy balance and nothing they want to spend it on, the rewards aren't wrong in some abstract way — they're just not theirs.
How Reward Requests Work
The flow is three steps and takes about ten seconds.
Your partner asks. On the Rewards tab, they open My Requests and tap New Request. The prompt is exactly what you'd expect: What do you want? They type it in free text — "matcha latte," "laundry day pass," "you pick dinner" — and can add an emoji so it looks like the rest of the store.
You get notified. The request shows up under Partner's Requests on your side, so it doesn't get lost in a conversation and forgotten.
You set the price. This is the part that keeps the whole thing balanced. Approving a request isn't just saying yes — it's choosing what it costs in points. Once you approve, it becomes a real reward in the store, sitting alongside everything else you created. You can also decline, and nothing is created.
Your partner can keep up to five open requests at a time, which is enough to build a small wishlist without turning it into a backlog you feel guilty about.
The Approval Step Is the Point
It would have been easier to let both people just add rewards freely. We didn't, and the reason matters.
A points economy only works if someone is holding the exchange rate steady. If the person earning points can also decide what things cost, the system stops meaning anything within a week. Requests keep the ask and the price in separate hands: your partner names what they want, you decide what it's worth.
In practice this also makes the conversation easier. "That one's a big ask, it's 500 points" is a much friendlier answer than a flat no — and it's honest about the trade instead of quietly leaving the request unanswered.
What Makes a Good Request
Be specific. "A treat" is hard to price and easy to forget. "Iced matcha from the place on Main" is unmistakable.
Ask for things only your partner can give. DailyQuest's own reward list leans this way on purpose — Laundry Day Pass, Trash Duty Pass, You Pick Dinner. A favour, or a chore taken off your hands, is usually worth more than anything bought, and it's exactly the kind of thing that feels awkward to ask for out loud but easy to put in a request.
Ask for small things too. A wishlist made entirely of big-ticket rewards means long stretches with nothing achievable in sight. Mix in a few things that are two or three quests away.
Say it out loud when it's declined. A declined request isn't a rejection of the person. Sometimes it's just not a thing that can happen this month. Worth a sentence rather than silence.
Where to Find It
Reward requests are in DailyQuest 2.9.0, on the Rewards tab, and they work in co-op mode where you're linked with a partner. If you're the one completing quests, look for My Requests. If you're the one creating them, you'll see Partner's Requests.
Approved requests count toward your reward list like any other reward, so the free-tier limit applies the same way — DQ Premium removes the cap entirely if you're building out a longer menu.
The best reward systems aren't the ones with the most clever prizes. They're the ones where the person doing the work actually wants what's on offer. Letting your partner name it themselves takes the guesswork out of that entirely — and you might be surprised how small the thing they've been quietly wanting really is.